Québec: Redesigning Artwork and Accessibility

by Anton Hallmann

Redesigning a board game is a multifaceted endeavor, often misunderstood as merely swapping out old illustrations for more aesthetically pleasing ones. The process can be much more complex and often requires a reevaluation of various game elements. As I embarked on the redesign journey for Québec, it became clear that a thoughtful approach to accessibility and game mechanics was essential.

Key Features of the Redesign

  • Understanding the Game: Familiarization with the game mechanics is crucial. Watching a playthrough provided invaluable insights into player interactions, hesitation points, and excitement triggers—elements that a rulebook alone cannot convey.
  • Accessibility Considerations: Accessibility should not be an afterthought. Good design enhances the gaming experience for everyone, including those with visual impairments. Approximately 1 in 12 men and 1 in 200 women experience some form of color vision deficiency, which must be considered in the design process.
  • Color Choices: The game’s requirements for multiple vibrant colors posed a challenge. By adopting a neutral background instead of a richly colored one, the game elements became more distinguishable, improving readability for all players.
  • Cascading Mechanism Revision: The original layout placed cascading zones in the corners, creating long distances between them. Centralizing these zones made the game flow smoother and enhanced visual hierarchy.
  • Space Optimization: Striking a balance between board size and usability was vital. The board was designed to fit standard dining tables while still allowing enough room for clarity and player interaction.
  • Leader Card Redesign: The Leader cards were reoriented and visually enhanced to better reflect the personalities they represent. The use of historical imagery added depth and context, enriching player engagement.
  • Component Usability: Practical adjustments, such as changing worker components from cubes to discs, improved player experience by making the game mechanics more user-friendly.
  • Collaborative Efforts: Working alongside an editor allowed for continual improvement. Feedback from peers helped refine visual elements and maintain coherence throughout the design process.

Conclusion

The redesign of Québec evolved far beyond the initial scope of creating new artwork. It became an exploration of accessibility, usability, and the intricate dance between design and player experience. As Joe Sparano once said, “Good design is obvious. Great design is transparent.” The goal is for players to engage fully with the game, focusing on their decisions rather than the interface. If the players find themselves immersed in the gameplay rather than struggling with the game mechanics, the design has succeeded, regardless of subjective opinions on its aesthetic appeal. Ultimately, the journey of redesigning Québec has not only enhanced the game but also enriched the understanding of what it means to create an engaging and accessible board game.

Via BoardGameGeek Blog